Software History

Software History

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My Hardest Bug Ever
My Hardest Bug Ever
This is the story of the hardest thing I've ever debugged, from Crash Bandicoot 1.
·gamasutra.com·
My Hardest Bug Ever
Moving online webserver using public transport
Moving online webserver using public transport
Five guys moving a server to a new datacenter without shutting it down. Without cutting it off from the internet. And as using a car would have been too eas...
·youtube.com·
Moving online webserver using public transport
@shafik@hachyderm.io on Twitter
@[email protected] on Twitter
Pre ANSI C was wild!8 and 9 were valid octal digits, they had the octal values 10 and 11 Found this in the C99 rationale: https://t.co/mSXb0FLNWqold C reference manual: https://t.co/QAoHBtK6auWish we had a live version to try#cprogramming #programming #PreANSICWasWild pic.twitter.com/9aq5Zr3NSH— @[email protected] (@shafikyaghmour) May 3, 2018
·twitter.com·
@[email protected] on Twitter
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·bugreports.qt.io·
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·cmake.org·
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Keeping the Pirates at Bay
Keeping the Pirates at Bay
Beyond giving developers a feeling of violation over having their hard work pillaged and disturbed illegally, piracy exacts a steep toll on the entire game indu
·gamasutra.com·
Keeping the Pirates at Bay
jbangert/trapcc: Computing with traps
jbangert/trapcc: Computing with traps
Computing with traps. Contribute to jbangert/trapcc development by creating an account on GitHub.
·github.com·
jbangert/trapcc: Computing with traps
About the boot.ini issue | EVE Online
About the boot.ini issue | EVE Online
My name is Dr. Erlendur S. Thorsteinsson and I have been directing the EVE Online Software Group for the better part of this year. From my previous work experiences in the antivirus industry and following CCP for quite some time now, I have come to appreciate the need for full disclosure when things
·eveonline.com·
About the boot.ini issue | EVE Online